世界のスマートフォンコンソール市場2020-2025:スマホクリップマウント、スマホブラケットマウント

【英語タイトル】Global Smartphone Console Market Growth 2020-2025

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・発行日:2020年1月16日
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・レポート言語:英語
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「スマートフォンコンソールの世界市場」は、地域的には米州、アジア、欧州、中東・アフリカ市場をカバーしており、種類別には、スマホクリップマウント、スマホブラケットマウントなど、用途別には、AndroidIOS、IOSなどに区分してまとめた調査レポートです。スマートフォンコンソールのグローバル市場規模、主要地域・主要国別、種類別、用途別の市場予測、主要企業の概要・市場シェア・販売量、市場動向などの情報が含まれています。
・スマートフォンコンソールの世界市場概要(サマリー)
・スマートフォンコンソールの企業別販売量・売上
・スマートフォンコンソールの企業別市場シェア
・スマートフォンコンソールの世界市場規模 2015年-2020年:種類別(スマホクリップマウント、スマホブラケットマウント)
・スマートフォンコンソールの世界市場規模 2015年-2020年:用途別(AndroidIOS、IOS)
・スマートフォンコンソールの米州市場規模(アメリカ、カナダ、メキシコなど)
・スマートフォンコンソールのアジア市場規模(日本、中国、韓国、インド、東南アジアなど)
・スマートフォンコンソールの欧州市場規模(ドイツ、フランス、イギリス、イタリア、ロシアなど)
・スマートフォンコンソールの中東・アフリカ市場(エジプト、南アフリカ、トルコ、GCC諸国など)
・スマートフォンコンソール市場の成長要因・課題・動向
・スマートフォンコンソールの世界市場予測 2021年-2025年
・スマートフォンコンソールの米州市場予測(アメリカ、カナダ、メキシコなど)
・スマートフォンコンソールのアジア市場予測(日本、中国、韓国、インド、東南アジアなど)
・スマートフォンコンソールの欧州市場予測(ドイツ、フランス、イギリス、イタリア、ロシアなど)
・スマートフォンコンソールの中東・アフリカ市場予測(エジプト、南アフリカ、トルコ、GCC諸国など)
・スマートフォンコンソールの世界市場予測:種類別(スマホクリップマウント、スマホブラケットマウント)
・スマートフォンコンソールの世界市場予測:用途別(AndroidIOS、IOS)
・主要企業分析
【レポートの概要】

According to this study, over the next five years the Smartphone Console market will register a 12.6% CAGR in terms of revenue, the global market size will reach $ 140.5 million by 2025, from $ 88 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Smartphone Console business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Smartphone Console market by type, application, key manufacturers and key regions and countries.

This study considers the Smartphone Console value and volume generated from the sales of the following segments:

Segmentation by type: breakdown data from 2015 to 2020, in Section 2.3; and forecast to 2025 in section 11.7.
Smartphone Clip Mount
Smartphone Bracket Mount
The proportion of stent-like mountain type was 60% at most and the growth was the fastest

Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2024 in section 11.8.
AndroidIOS
IOS
Android accounts for 85% of the market share and grows the fastest.

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Flydigi
MOGA
Betop
GameSir
Beboncool
Gamevice
Amkette
SteelSeries
IPEGA
Saitake
ROTOR RIOT
Razer
Satechi

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Smartphone Console consumption (value & volume) by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.
To understand the structure of Smartphone Console market by identifying its various subsegments.
Focuses on the key global Smartphone Console manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Smartphone Console with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Smartphone Console submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

【レポートの目次】

Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Data Source
1.6 Economic Indicators
1.7 Currency Considered

2 Executive Summary
2.1 World Market Overview
2.1.1 Global Smartphone Console Consumption 2015-2025
2.1.2 Smartphone Console Consumption CAGR by Region
2.2 Smartphone Console Segment by Type
2.2.1 Smartphone Clip Mount
2.2.2 Smartphone Bracket Mount
2.3 Smartphone Console Consumption by Type
2.3.1 Global Smartphone Console Consumption Market Share by Type (2015-2020)
2.3.2 Global Smartphone Console Revenue and Market Share by Type (2015-2020)
2.3.3 Global Smartphone Console Sale Price by Type (2015-2020)
2.4 Smartphone Console Segment by Application
2.4.1 AndroidIOS
2.4.2 IOS
2.5 Smartphone Console Consumption by Application
2.5.1 Global Smartphone Console Consumption Market Share by Type (2015-2020)
2.5.2 Global Smartphone Console Value and Market Share by Type (2015-2020)
2.5.3 Global Smartphone Console Sale Price by Type (2015-2020)

3 Global Smartphone Console by Company
3.1 Global Smartphone Console Sales Market Share by Company
3.1.1 Global Smartphone Console Sales by Company (2018-2020)
3.1.2 Global Smartphone Console Sales Market Share by Company (2018-2020)
3.2 Global Smartphone Console Revenue Market Share by Company
3.2.1 Global Smartphone Console Revenue by Company (2018-2020)
3.2.2 Global Smartphone Console Revenue Market Share by Company (2018-2020)
3.3 Global Smartphone Console Sale Price by Company
3.4 Global Smartphone Console Manufacturing Base Distribution, Sales Area, Type by Company
3.4.1 Global Smartphone Console Manufacturing Base Distribution and Sales Area by Company
3.4.2 Players Smartphone Console Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 Smartphone Console by Regions
4.1 Smartphone Console by Regions
4.2 Americas Smartphone Console Consumption Growth
4.3 APAC Smartphone Console Consumption Growth
4.4 Europe Smartphone Console Consumption Growth
4.5 Middle East & Africa Smartphone Console Consumption Growth

5 Americas
5.1 Americas Smartphone Console Consumption by Countries
5.1.1 Americas Smartphone Console Consumption by Countries (2015-2020)
5.1.2 Americas Smartphone Console Value by Countries (2015-2020)
5.2 Americas Smartphone Console Consumption by Type
5.3 Americas Smartphone Console Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
5.8 Key Economic Indicators of Few Americas Countries

6 APAC
6.1 APAC Smartphone Console Consumption by Regions
6.1.1 APAC Smartphone Console Consumption by Regions (2015-2020)
6.1.2 APAC Smartphone Console Value by Regions (2015-2020)
6.2 APAC Smartphone Console Consumption by Type
6.3 APAC Smartphone Console Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Regions

7 Europe
7.1 Europe Smartphone Console by Countries
7.1.1 Europe Smartphone Console Consumption by Countries (2015-2020)
7.1.2 Europe Smartphone Console Value by Countries (2015-2020)
7.2 Europe Smartphone Console Consumption by Type
7.3 Europe Smartphone Console Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa
8.1 Middle East & Africa Smartphone Console by Countries
8.1.1 Middle East & Africa Smartphone Console Consumption by Countries (2015-2020)
8.1.2 Middle East & Africa Smartphone Console Value by Countries (2015-2020)
8.2 Middle East & Africa Smartphone Console Consumption by Type
8.3 Middle East & Africa Smartphone Console Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Smartphone Console Distributors
10.3 Smartphone Console Customer

11 Global Smartphone Console Market Forecast
11.1 Global Smartphone Console Consumption Forecast (2021-2025)
11.2 Global Smartphone Console Forecast by Regions
11.2.1 Global Smartphone Console Forecast by Regions (2021-2025)
11.2.2 Global Smartphone Console Value Forecast by Regions (2021-2025)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Smartphone Console Forecast by Type
11.8 Global Smartphone Console Forecast by Application

12 Key Players Analysis
12.1 Flydigi
12.1.1 Company Information
12.1.2 Smartphone Console Product Offered
12.1.3 Flydigi Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.1.4 Main Business Overview
12.1.5 Flydigi Latest Developments
12.2 MOGA
12.2.1 Company Information
12.2.2 Smartphone Console Product Offered
12.2.3 MOGA Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.2.4 Main Business Overview
12.2.5 MOGA Latest Developments
12.3 Betop
12.3.1 Company Information
12.3.2 Smartphone Console Product Offered
12.3.3 Betop Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.3.4 Main Business Overview
12.3.5 Betop Latest Developments
12.4 GameSir
12.4.1 Company Information
12.4.2 Smartphone Console Product Offered
12.4.3 GameSir Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.4.4 Main Business Overview
12.4.5 GameSir Latest Developments
12.5 Beboncool
12.5.1 Company Information
12.5.2 Smartphone Console Product Offered
12.5.3 Beboncool Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.5.4 Main Business Overview
12.5.5 Beboncool Latest Developments
12.6 Gamevice
12.6.1 Company Information
12.6.2 Smartphone Console Product Offered
12.6.3 Gamevice Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.6.4 Main Business Overview
12.6.5 Gamevice Latest Developments
12.7 Amkette
12.7.1 Company Information
12.7.2 Smartphone Console Product Offered
12.7.3 Amkette Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.7.4 Main Business Overview
12.7.5 Amkette Latest Developments
12.8 SteelSeries
12.8.1 Company Information
12.8.2 Smartphone Console Product Offered
12.8.3 SteelSeries Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.8.4 Main Business Overview
12.8.5 SteelSeries Latest Developments
12.9 IPEGA
12.9.1 Company Information
12.9.2 Smartphone Console Product Offered
12.9.3 IPEGA Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.9.4 Main Business Overview
12.9.5 IPEGA Latest Developments
12.10 Saitake
12.10.1 Company Information
12.10.2 Smartphone Console Product Offered
12.10.3 Saitake Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.10.4 Main Business Overview
12.10.5 Saitake Latest Developments
12.11 ROTOR RIOT
12.11.1 Company Information
12.11.2 Smartphone Console Product Offered
12.11.3 ROTOR RIOT Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.11.4 Main Business Overview
12.11.5 ROTOR RIOT Latest Developments
12.12 Razer
12.12.1 Company Information
12.12.2 Smartphone Console Product Offered
12.12.3 Razer Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.12.4 Main Business Overview
12.12.5 Razer Latest Developments
12.13 Satechi
12.13.1 Company Information
12.13.2 Smartphone Console Product Offered
12.13.3 Satechi Smartphone Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.13.4 Main Business Overview
12.13.5 Satechi Latest Developments

13 Research Findings and Conclusion



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